What awaits
11 Classes
Warrior, Thief, Mage, Cleric, Ninja, Commando, Paladin, Bard, Shaman, Nomad — and the blood-soaked Anti-Paladin.
60 Levels
50 mortal levels of progression across dozens of zones, then 10 immortal ranks for those who ascend to build the world.
Quests & Rewards
Take contracts from the Questmaster, earn quest points, and trade them for gear you won't find anywhere else.
Fame Ranks
Climb from Citizen to Emperor. Every rank earns bonus attacks and stats — your legend made mechanical.
Poison Crafting
Harvest parts, concoct tinctures, and envenom your blades. The Anti-Paladin's trade is patient, lethal, and yours to master.
Group & Grind
Team up, share kills, and watch each other's health bars. Run up to 5 of your characters online at the same time — with no limit on how many you create.
Choose your path
Tap a class to see its skills & spells.
Warrior
Pure martial dominance — dual, triple, and quad strikes, bash, rescue, riposte.
View skills & spells →Thief
Shadows and steel. Backstab, circle, and bleeding cuts that finish a foe slowly.
View skills & spells →Mage
Raw arcane power — missiles, fire, lightning, and battlefield control.
View skills & spells →Cleric
Mend the living and smite the wicked with holy word and healing light.
View skills & spells →Ninja
Martial artist and assassin. Dual-wield, assault openers, and inner chi.
View skills & spells →Commando
The complete soldier — relentless attacks, tumbles, and battlefield grit.
View skills & spells →Paladin
Holy knight. Charge into the fray, shield your allies, and smite the unholy.
View skills & spells →Bard
Songs of power that buff the band and break the enemy. Turn the volume up.
View skills & spells →Shaman
Totems and spirits. Call the windfury, the flametongue, and the healing stream.
View skills & spells →Nomad
Wild survivalist. Commune with beast spirits to take feral forms, and shrug off blows with thick hide and instinct.
View skills & spells →Anti-Paladin
Blood magic, shadow craft, and a full poison-crafting trade. The dark mirror.
View skills & spells →When mortality ends
Death is only the beginning
Reach the mortal summit — level 50 — and the Reaper comes to make an offer. Shed your living flesh and rise undead.
Your new form is drawn from who you were: every mortal path opens its own dark transformations, each with a distinct ability set, its own stat caps and pools, and a signature power unlike any other. Become a Wraith, a Vampire, a Lich, a Banshee — or something worse.
And the dead don't forget. Your progress in each form is saved on its own, so you can return to the Reaper and take a different shape whenever the grave calls you back.
Your first hour
Make a character
Connect, pick a name, and roll your class. You'll wake in Midgaard with a starter kit.
Train up
Head down to the Valor Training Grounds and fight mobs your level. consider <mob> gauges the danger.
Practice your craft
Visit the Metaphysician and practice to learn skills and spells. help class covers all eleven.
Take a quest
Find the Questmaster, type quest request, and earn points, gold, and fame.
Don't fear death
Fall in battle and your gear stays in your corpse — go reclaim it. Rest, sleep, or find a regen room to recover.
Stick around
Logging out is always safe — type quit, or rent at the Midgaard Inn. Either way your character and gear are saved, and rent is free here. The game also auto-saves every couple of minutes.
A note on Gizmo
For those who remember Gizmo MUD — this one's for you. The people, the late-night runs, the stupid arguments over loot, the friendships that survived dial-up and 3am crashes. It mattered.
This MUD doesn't try to be Gizmo. It can't be. But it's built in that image — carrying forward what made it great and fixing what held it back. What Gizmo would have become if it kept evolving.
If you were there, welcome back.
If you weren't, welcome home.
Step through
Free to play. No download required — any telnet works.