1 · Getting connected
The MUD with No Name is free to play and needs no download.
Easiest way in — play right in your browser:
► Play in your browserA full client with colour, command history, and a live HP/mana/group HUD — nothing to install, nothing to configure.
Prefer your own client? Point any telnet / MUD client at:
nonamemud.duckdns.org 4000
A dedicated client is more comfortable than raw telnet — it gives you a scrollback buffer, command history, and its own aliases (more on that in section 14). Good free ones:
- Mudlet — cross-platform, beginner-friendly, scriptable.
- MUSHclient — Windows, very powerful.
- BlightMud (terminal) or TinTin++ — for the keyboard-only crowd.
The server speaks GMCP (so clients can draw HP/mana bars and other UI) and MCCP compression. You can run up to 5 of your characters online at once, with no limit on how many you create.
2 · Make your character
On connecting you'll pick a name and password, choose a sex, and select a class. Your five stats — STR, INT, WIS, DEX, CON — are rolled for you, with your class's primary stat getting the best roll.
Reroll while you're young
Unhappy with your stats? Type reroll to roll again —
up to 3 times, and only before level 6.
Choose wisely; once you pass level 6 your stats are locked in.
Picking a class: there are 11 —
Warrior, Thief, Mage, Cleric, Ninja, Commando, Paladin, Bard, Shaman,
Nomad, and the Anti-Paladin. Each has its own skills and spells. Browse
every class's full ability list on the
class cards on the home page before
you commit, or read help class in-game.
3 · Your first five minutes
You wake in Midgaard, the starting city, already wearing a basic starter kit (some armor and a weapon). Get your bearings:
look / l | Look at the room, an item, or a person. |
score | Your level, HP/mana/move, stats, experience, and gold. |
inventory / i | What you're carrying. |
equipment / eq | What you're wearing and wielding. |
n s e w u d | Move north, south, east, west, up, down. |
scan | Peek into the adjacent rooms before you step. |
home | Return to the temple (works under level 25 — your free way back). |
Picking things up and gearing up:
get <item> | Pick something up off the ground. |
wear <item> | Put on a piece of armor. |
wield <weapon> | Ready a weapon for combat. |
remove <item> | Take something off. |
4 · Where to go & leveling
Kill monsters to earn experience. You auto-level up to 25
— no trip to a trainer needed for those early levels. Always
consider <mob> first to gauge whether a fight is safe.
A rough path outward from Midgaard (type areas for the full,
level-sorted list):
| 1–10 | Valor Training Grounds | down from Market Square |
| 3–12 | The Sewers | down from the Temple |
| 1–20 | Haon-Dor Forest | west from West Gate |
| 15–25 | The Graveyard | east from East Gate |
| 20–25 | Redferne's Residence | climb the chain, south Midgaard |
| 25–30 | Moria | north through the Graveyard |
| 30–35 | Castle Vrynn | north through the Northern Plains |
The mortal ceiling is level 50. Type
help map in-game to see the world layout, and
scan / the map commands to navigate.
5 · Combat basics
consider <mob> | Size up a target before you swing. |
kill <mob> / k | Start a fight. You auto-attack each round. |
flee | Try to escape a losing fight (you'll bolt in a random direction). |
rest / sleep | Recover HP and mana faster. sleep heals fastest; stand to get back up. |
Reading your prompt. By default it shows your HP, mana, and movement, plus two combat labels:
- Buf — whoever your enemy is fighting (you, or the tank you're grouped with).
- Vic — your current target.
Tip: regen rooms (you'll
see it noted in the room) heal you noticeably faster — rest in one
between fights. Watch your HP and flee early rather than late;
there's no shame in living to fight again.
6 · When you die
Death here is a setback, not a disaster. You don't lose your gear. When you fall:
- You wake back at the temple.
- Everything you were carrying stays in your corpse, which is kept safe and will not rot away — so you have time to get back to it.
- Return to your corpse and
get all corpseto reclaim your belongings, thenwear/wieldthem again.
So the worst case is a little lost experience and a walk back. Don't panic when the screen goes dark.
7 · Skills, spells & mastery
Your class's abilities are trained at the Metaphysician (one room up from Market Square in Midgaard). There are three steps to mastering an ability:
Practice → 85
practice lists your abilities; practice <name> spends a practice session and adds a chunk toward the 85 baseline. You earn sessions on every level-up (more with high INT/WIS). Proficiency is your chance to land the ability — 85 is roughly 85%.
Train 85 → 100
Past 85, train <name> at the Metaphysician spends Skill Points (earned from kills) to climb toward 100 — near-certain to land.
Master (potency)
At 100 proficiency, master <name> unlocks the separate mastery axis — how powerful the ability is, not just whether it lands. Check any ability with mastery <name> to see its chance, cap, and multiplier.
Casters: cast spells with cast '<spell name>' <target>
— mind the quotes around multi-word names. Bards play
songs (auras) and Shamans plant totems;
these work a little differently from spells — see help song
and help totem.
Critical strike is a special case: one practice session jumps it straight to its class baseline.
8 · Gold & shops
The only currency is gold — no silver, no copper. You'll find shops throughout Midgaard. Inside one:
list | See what the shop sells (and prices). |
buy <item> | Purchase something. |
sell <item> | Sell from your inventory. |
value <item> | Ask what a shop would pay for an item. |
Loot mob corpses for sellable treasure and potions. Turn on
autoloot to scoop up items and gold automatically when a mob
dies, or do it by hand with get all corpse.
9 · Quests
Find the Questmaster and type quest request to
receive a quest. Complete it for quest points, gold, and
experience. Spend quest points at the quest shop on gear you won't find
anywhere else (list to browse it).
quest request | Get a new quest from the Questmaster. |
quest status | Check your current quest. |
quest fame | Convert a completed quest into fame instead of points (see next section). |
journal | Your running log of quest progress. |
10 · Fame ranks
Fame is the long game. Earn it by completing quests, then visit
Wase the Herald in the Temple of Midgaard. Type
rank (or list) near Wase to see your standing, and
rank up to claim the next rank when you've earned it.
Every rank stacks these bonuses: +50 HP, +25 Mana, and +10 bonus Quest Points per quest you complete. On top of that, each milestone unlocks a signature perk:
| Rank | Fame | Milestone perk |
|---|---|---|
| Lord / Lady | 100 | Detect Invisible, +5 Hitroll, +5 Damroll |
| Baron / Baroness | 350 | recall command, identify command |
| Viscount / Viscountess | 800 | 100% bonus regen while resting or sleeping |
| Count / Countess | 1,800 | +1 extra attack per combat round |
| Marquis / Marquise | 3,500 | berserk command (+15% damage toggle) |
| Duke / Duchess | 6,500 | Permanent haste |
| Grand Duke / Duchess | 11,000 | +2 extra attacks per round (total) |
| Prince / Princess | 18,000 | smite command (750 damage, 3 min cooldown) |
| King / Queen | 30,000 | Permanent Greater Sanctuary (60% damage reduction) |
| Emperor / Empress | 50,000 | Debuff immunity, +3 extra attacks (total) |
Your rank title appears before your name in the
who list — your legend, made mechanical. (Titles are shown
in the form matching your character's gender.)
11 · Grouping
The world is tuned for small teams — up to 5 of your characters online at once, or join up with other players.
follow <name> | Start following someone. |
group <name> | Add a follower to your group (or group alone to see your group). |
grouptell <msg> / gt | Talk privately to your whole group. |
split <amount> | Divide gold evenly among the group in the room. |
Grouped characters share experience from kills, and your
prompt's Buf label tracks whoever is tanking. Adventuring
alone instead? Some characters get a Solo bonus — see
help solo.
12 · Talking to people
Plenty of ways to be heard:
say <msg> / ' <msg> | Speak to everyone in your room. |
whisper <name> <msg> | A quiet word to one person in the room. |
emote <action> | Roleplay an action. |
tell <name> <msg> | Private message to anyone, anywhere. |
reply <msg> | Answer the last person who told you something. |
gossip <msg> | World-wide casual chat. |
auction <msg> | Buying/selling chatter. |
quest <msg> / ask <msg> | Quest channel, and the question channel. |
shout <msg> | Loud — heard everywhere. Use sparingly. |
For longer posts there are boards (general,
immortal, god) — see help board. Type news for
the latest updates and info for the in-game getting-started
rundown.
13 · Saving & logging out
Your progress is well protected. The game auto-saves every couple
of minutes, and saves again whenever you log out or a reboot
happens. You can also save manually any time.
Two ways out — both safe, both free
quit from anywhere, or rent at the Reception in
the Midgaard Inn. Rent is free here — there's no daily
charge eating your gold. Either way your character, gear, and gold are
saved.
Keep valuables in your inventory or your
vault (personal storage). Items left lying on the ground in
ordinary rooms get cleaned up on reboots, and buffs, bard auras, and totems
drop when you disconnect.
14 · Quality-of-life & client tips
! | Repeat your last command. |
' | Shorthand for say. |
display | Customize what your prompt shows. |
color | Adjust or disable ANSI color. |
map / automap / minimap / worldmap | Different views of where you are. |
autoloot | Auto-collect loot from mob corpses. |
! and ' above.
15 · Getting help
You're never stuck. The in-game help system is deep:
help <topic> | Help on any command, spell, or system. |
help newbie | The quick-start crib sheet. |
help class | Overview of all 11 classes. |
info / news | Getting-started tips, and the latest changes. |
Still stuck? Ask other players on the ask or gossip
channels — this is a friendly place. And help us build the world:
bug <text> | Report something broken. |
idea <text> | Suggest a feature. |
typo <text> | Flag a spelling/grammar slip. |
Want to talk shop outside the game — ideas, mechanics, bug chatter, or just hanging out with other players? Join us on Discord:
16 · Quick reference
The essentials, at a glance:
Move & look
n s e w u d— movelook/l— lookscan— peek next doorhome— back to temple (<25)areas— zones by level
You
score— stats & levelinventory/iequipment/eqpractice— abilitiesrank— fame standing
Fight
consider <mob>— safe?kill <mob>/kflee— escaperest/sleep— healcast '<spell>'
Items & gold
get all corpse— lootwear/wield/removelist/buy/sellautoloot— auto-lootvault— storage
Social
say/'— roomtell <name>— privategossip— world chatgroup/followwho— who's online
System
help <topic>save— save nowquit/rent— log outdisplay/colorbug/idea/typo
That's everything you need to start strong. Now step through the gate — we'll see you in Midgaard.