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New Player Guide

Welcome, Adventurer

Everything you need to go from just connected to holding your own. Skim the menu, or read straight through.

nonamemud.duckdns.org 4000

1 · Getting connected

The MUD with No Name is free to play and needs no download.

Easiest way in — play right in your browser:

Play in your browser

A full client with colour, command history, and a live HP/mana/group HUD — nothing to install, nothing to configure.

Prefer your own client? Point any telnet / MUD client at:

nonamemud.duckdns.org 4000

A dedicated client is more comfortable than raw telnet — it gives you a scrollback buffer, command history, and its own aliases (more on that in section 14). Good free ones:

  • Mudlet — cross-platform, beginner-friendly, scriptable.
  • MUSHclient — Windows, very powerful.
  • BlightMud (terminal) or TinTin++ — for the keyboard-only crowd.

The server speaks GMCP (so clients can draw HP/mana bars and other UI) and MCCP compression. You can run up to 5 of your characters online at once, with no limit on how many you create.

2 · Make your character

On connecting you'll pick a name and password, choose a sex, and select a class. Your five stats — STR, INT, WIS, DEX, CON — are rolled for you, with your class's primary stat getting the best roll.

Reroll while you're young

Unhappy with your stats? Type reroll to roll again — up to 3 times, and only before level 6. Choose wisely; once you pass level 6 your stats are locked in.

Picking a class: there are 11 — Warrior, Thief, Mage, Cleric, Ninja, Commando, Paladin, Bard, Shaman, Nomad, and the Anti-Paladin. Each has its own skills and spells. Browse every class's full ability list on the class cards on the home page before you commit, or read help class in-game.

3 · Your first five minutes

You wake in Midgaard, the starting city, already wearing a basic starter kit (some armor and a weapon). Get your bearings:

look / lLook at the room, an item, or a person.
scoreYour level, HP/mana/move, stats, experience, and gold.
inventory / iWhat you're carrying.
equipment / eqWhat you're wearing and wielding.
n s e w u dMove north, south, east, west, up, down.
scanPeek into the adjacent rooms before you step.
homeReturn to the temple (works under level 25 — your free way back).

Picking things up and gearing up:

get <item>Pick something up off the ground.
wear <item>Put on a piece of armor.
wield <weapon>Ready a weapon for combat.
remove <item>Take something off.

4 · Where to go & leveling

Kill monsters to earn experience. You auto-level up to 25 — no trip to a trainer needed for those early levels. Always consider <mob> first to gauge whether a fight is safe.

A rough path outward from Midgaard (type areas for the full, level-sorted list):

1–10Valor Training Groundsdown from Market Square
3–12The Sewersdown from the Temple
1–20Haon-Dor Forestwest from West Gate
15–25The Graveyardeast from East Gate
20–25Redferne's Residenceclimb the chain, south Midgaard
25–30Morianorth through the Graveyard
30–35Castle Vrynnnorth through the Northern Plains

The mortal ceiling is level 50. Type help map in-game to see the world layout, and scan / the map commands to navigate.

5 · Combat basics

consider <mob>Size up a target before you swing.
kill <mob> / kStart a fight. You auto-attack each round.
fleeTry to escape a losing fight (you'll bolt in a random direction).
rest / sleepRecover HP and mana faster. sleep heals fastest; stand to get back up.

Reading your prompt. By default it shows your HP, mana, and movement, plus two combat labels:

  • Buf — whoever your enemy is fighting (you, or the tank you're grouped with).
  • Vic — your current target.

Tip: regen rooms (you'll see it noted in the room) heal you noticeably faster — rest in one between fights. Watch your HP and flee early rather than late; there's no shame in living to fight again.

6 · When you die

Death here is a setback, not a disaster. You don't lose your gear. When you fall:

  • You wake back at the temple.
  • Everything you were carrying stays in your corpse, which is kept safe and will not rot away — so you have time to get back to it.
  • Return to your corpse and get all corpse to reclaim your belongings, then wear / wield them again.

So the worst case is a little lost experience and a walk back. Don't panic when the screen goes dark.

7 · Skills, spells & mastery

Your class's abilities are trained at the Metaphysician (one room up from Market Square in Midgaard). There are three steps to mastering an ability:

1

Practice → 85

practice lists your abilities; practice <name> spends a practice session and adds a chunk toward the 85 baseline. You earn sessions on every level-up (more with high INT/WIS). Proficiency is your chance to land the ability — 85 is roughly 85%.

2

Train 85 → 100

Past 85, train <name> at the Metaphysician spends Skill Points (earned from kills) to climb toward 100 — near-certain to land.

3

Master (potency)

At 100 proficiency, master <name> unlocks the separate mastery axis — how powerful the ability is, not just whether it lands. Check any ability with mastery <name> to see its chance, cap, and multiplier.

Casters: cast spells with cast '<spell name>' <target> — mind the quotes around multi-word names. Bards play songs (auras) and Shamans plant totems; these work a little differently from spells — see help song and help totem.

Critical strike is a special case: one practice session jumps it straight to its class baseline.

8 · Gold & shops

The only currency is gold — no silver, no copper. You'll find shops throughout Midgaard. Inside one:

listSee what the shop sells (and prices).
buy <item>Purchase something.
sell <item>Sell from your inventory.
value <item>Ask what a shop would pay for an item.

Loot mob corpses for sellable treasure and potions. Turn on autoloot to scoop up items and gold automatically when a mob dies, or do it by hand with get all corpse.

9 · Quests

Find the Questmaster and type quest request to receive a quest. Complete it for quest points, gold, and experience. Spend quest points at the quest shop on gear you won't find anywhere else (list to browse it).

quest requestGet a new quest from the Questmaster.
quest statusCheck your current quest.
quest fameConvert a completed quest into fame instead of points (see next section).
journalYour running log of quest progress.

10 · Fame ranks

Fame is the long game. Earn it by completing quests, then visit Wase the Herald in the Temple of Midgaard. Type rank (or list) near Wase to see your standing, and rank up to claim the next rank when you've earned it.

Every rank stacks these bonuses: +50 HP, +25 Mana, and +10 bonus Quest Points per quest you complete. On top of that, each milestone unlocks a signature perk:

RankFameMilestone perk
Lord / Lady100Detect Invisible, +5 Hitroll, +5 Damroll
Baron / Baroness350recall command, identify command
Viscount / Viscountess800100% bonus regen while resting or sleeping
Count / Countess1,800+1 extra attack per combat round
Marquis / Marquise3,500berserk command (+15% damage toggle)
Duke / Duchess6,500Permanent haste
Grand Duke / Duchess11,000+2 extra attacks per round (total)
Prince / Princess18,000smite command (750 damage, 3 min cooldown)
King / Queen30,000Permanent Greater Sanctuary (60% damage reduction)
Emperor / Empress50,000Debuff immunity, +3 extra attacks (total)

Your rank title appears before your name in the who list — your legend, made mechanical. (Titles are shown in the form matching your character's gender.)

11 · Grouping

The world is tuned for small teams — up to 5 of your characters online at once, or join up with other players.

follow <name>Start following someone.
group <name>Add a follower to your group (or group alone to see your group).
grouptell <msg> / gtTalk privately to your whole group.
split <amount>Divide gold evenly among the group in the room.

Grouped characters share experience from kills, and your prompt's Buf label tracks whoever is tanking. Adventuring alone instead? Some characters get a Solo bonus — see help solo.

12 · Talking to people

Plenty of ways to be heard:

say <msg> / ' <msg>Speak to everyone in your room.
whisper <name> <msg>A quiet word to one person in the room.
emote <action>Roleplay an action.
tell <name> <msg>Private message to anyone, anywhere.
reply <msg>Answer the last person who told you something.
gossip <msg>World-wide casual chat.
auction <msg>Buying/selling chatter.
quest <msg> / ask <msg>Quest channel, and the question channel.
shout <msg>Loud — heard everywhere. Use sparingly.

For longer posts there are boards (general, immortal, god) — see help board. Type news for the latest updates and info for the in-game getting-started rundown.

13 · Saving & logging out

Your progress is well protected. The game auto-saves every couple of minutes, and saves again whenever you log out or a reboot happens. You can also save manually any time.

Two ways out — both safe, both free

quit from anywhere, or rent at the Reception in the Midgaard Inn. Rent is free here — there's no daily charge eating your gold. Either way your character, gear, and gold are saved.

Keep valuables in your inventory or your vault (personal storage). Items left lying on the ground in ordinary rooms get cleaned up on reboots, and buffs, bard auras, and totems drop when you disconnect.

14 · Quality-of-life & client tips

!Repeat your last command.
'Shorthand for say.
displayCustomize what your prompt shows.
colorAdjust or disable ANSI color.
map / automap / minimap / worldmapDifferent views of where you are.
autolootAuto-collect loot from mob corpses.
About aliases: there's no server-side alias command — binding "ks" to "kill skeleton" is done in your client (Mudlet, MUSHclient, TinTin++, etc. all support it). The only built-in shortcuts are ! and ' above.

15 · Getting help

You're never stuck. The in-game help system is deep:

help <topic>Help on any command, spell, or system.
help newbieThe quick-start crib sheet.
help classOverview of all 11 classes.
info / newsGetting-started tips, and the latest changes.

Still stuck? Ask other players on the ask or gossip channels — this is a friendly place. And help us build the world:

bug <text>Report something broken.
idea <text>Suggest a feature.
typo <text>Flag a spelling/grammar slip.

Want to talk shop outside the game — ideas, mechanics, bug chatter, or just hanging out with other players? Join us on Discord:

Join the community on Discord

16 · Quick reference

The essentials, at a glance:

Move & look

  • n s e w u d — move
  • look / l — look
  • scan — peek next door
  • home — back to temple (<25)
  • areas — zones by level

You

  • score — stats & level
  • inventory / i
  • equipment / eq
  • practice — abilities
  • rank — fame standing

Fight

  • consider <mob> — safe?
  • kill <mob> / k
  • flee — escape
  • rest / sleep — heal
  • cast '<spell>'

Items & gold

  • get all corpse — loot
  • wear / wield / remove
  • list / buy / sell
  • autoloot — auto-loot
  • vault — storage

Social

  • say / ' — room
  • tell <name> — private
  • gossip — world chat
  • group / follow
  • who — who's online

System

  • help <topic>
  • save — save now
  • quit / rent — log out
  • display / color
  • bug / idea / typo

That's everything you need to start strong. Now step through the gate — we'll see you in Midgaard.

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